Rendering
Publish date: Sep 5, 2019
Last updated: Apr 22, 2020
Last updated: Apr 22, 2020
IMAGE GALLERY (17)
- CGI
- Computer Generated Imagery, totally computers like games
- VFX
- live action shot with editing/computer generated EFFECT
- SFX
- sound Effects, explosions, mechanical robots, rains
- FX
- All Digital effects generated by computer
- MESH
- collection of vertices, edges and faces
- TEXTURE
- the feel, appearance, or consistency of a surface or a substance.
- DIsplacement Maps
- Bump Maps
- Reflection Map
- BSDF - Bidirectional scattering distribution function
- RIGGING
- going from static models to animated characters
- Act of assigning relationships b/w objects so that moving one thing will move another
- ART
- something which stirs/arouses (good) emotions in you, touches heart
- could be visual like painting, sculptures
- could be auditorial, like music
- could be a mixture like movie, animation
- standup comedy, theatre, live performances
- About your personal experience, potential to learn and grow from it, tell a STORY, record history
- when you draw the HEART of something
- What is GOD? What is ART?
- Brainwashing
- Brainwashing is said to reduce its subject’s ability to think critically or independently
- Techniques
- Isolation
- Monopolization of perception
- Gaslighting
- brainwashing technique that makes victim lose all self confidence in themselves and question their own sanity
- Studio
- a film or television production company.
- a room where an artist, photographer, sculptor, etc. works.
- Pyrotechnics
- cience and craft of using self-contained and self-sustained exothermic chemical reactions to make heat, light, gas, smoke and/or sound.
- Air Ram - catapult a person as soon as they step on it
- Can wipe the wires easily
Robyn and Rand Miller developed a game called MYST at home, on mac PC
- blender 2.8
- Learn shorcuts to save time and be efficient
3D Animation BASICS
There is NO belieavable relation between a color and a emotion
- Where is it used?
- 3D printing, VR, games, VFX, animated movies, Architectural animations, still image
- Modelling - mesh
- Texture and Materials
- Lighting
- Concept of Open Movies, Ton Roosendaal (founder of blender)
- Photo Realistic Images
- Model and scultp characters
- Create realistic environments
- Architecture, fire, smoke, fluid, object simulation
- Camera Tracking, compositing
- Lighting is important````
- Direction
- direction creates SHADOWS, and shadows reveal FORMS
- circle or sphere? Shadows are your friends
- Front lighting makes everything flat
- above head light might create shadow uner eyes, and eyes are doors to soul
- Split Lighting, half
- Guide your eyes, with background lighting composition
- Size of lamp in relation to object
- For human photography, use BIG filter lights to remove impoerfections, details
- Custome BIG light, gradient with point light
- GOLDEN HOUR is typically one hr after/before sun-rise/set, air particles flatterns the light
- Photo maganizes wont even consider if photos are not shot at dawn/dusk, such a strict rule
- Color of light
- changes mood and feeling of picture
- NAtural light color vs Artificial
- BLUE HOUR architectural photography
- 1 hr after sun-rise/set
- Redability
- Adequate light
- Object Seperation
- RIM lighting
- Emphasis / Composition
- Closer the light, larger the falloff and emphasis
- Eyes are drawn to contrast, not the light itself 12.Color Harmony 12.Blender Project/Film management using ATTRACT
- Direction
ART is the #1 priority and NOT the TOOLS
3D Model a sword
- Navigating the plane
- Split/join worspace area
- Orange outline when selected
- MODES
- Object mode
- Edit Mode TAB
- g GRAB to move around the object
- Create a base mesh
- Extrude and Scale
- Inset Faces
- Wireframes z in Edit Mode
- Merge everything to centre
- F3 search options
- Edge loops alt + select
- Scale with perpendiculars Alt + S
- Duplicate and scale perpendiculars to get interesting shapes
- Bebble to create more circular look
- Camera Ambient setting
- Applying materieal to faces
3D Sculpturing
- Brushes
How to make shot CGI movies?1
- Get animated characters
- Readily made animation packages from online community
Animation
- Keyframes
- snapshot of objects location, rotation and scale at specified point in time
FX
- Water
- Smoke
- Fire
How to rig a Skeletal animation?
- CTRL + P With Automatic Weights
- Create, rig, animate2
SAMPLE
- Hollywood B-roll shot from avengers infinity war from yt
- Tracking, chroma key, masking
- Composition - new movie clip
- ctrl + shift + click user viewer mode
- Make a keying screen, instead of color key to remove entire green screen
- Generate as a gradient and use it as a keying color
- Galton board design
How to utilize blender in your production pipeline/ workflow
- Tell stories
- Demonstrate principles of visual effects
Why do we have 29.97 frames per second?
Blender
3D pipeline
modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
- Viewport Navigation and object selection deselction
- Perspective, zoom and camera
- ctrl + space Maximise current window
- shit + S Pi Menu
- Selecting and setting RENDERER properties
- View Layers and passes. Each scene can have multiple layers (backgrounds and character passses)
- Context Modifiers very powerful
- Transformation - moving, scaling, rotating
- each operation could be ddone individually on any of the axis
- Monkey options is used to test materials, lightings, Animation, rigs, texture
- Collections are the foundations of object organization.
- Background
- camera
- characters
- SHading Workspace - node based shaders
- Composition - after effects
- glow
- blurr
- masks
- Modelling
- Manupulation of
- vertices
- edges
- planes / faces
- Loop cut - create more vertices in your object
- bevel - a slope from the horizontal or vertical in carpentry and stonework; a sloping surface or edge.
- use with modifier
- Most of the tieme Texturing is done with images
- like bricked wall texture on sphere
- Procedurally generated Textures
- generate texture using a methematical formula instead of pixels
- Three point lighting
- Beautiful lit monkey in blender
- Rendering Engines
- Eevee - node base, faster for real-time
- How do we make an material glow? Like a lot!
- Cycles - more accurate but takes more processing, cpu | gpu
- Raytracer
- Sampling
- Rigging
- parent-child relationship using Constraints
- Armature ~ skeleton3
- Object and Bone COnstraints
- position object relative to its position constraint
- Keep an object on certain path during animation
- Rigify - AddOn
- Rig matching on X axis
- Align rig to scene origin and then scale
- Advanced rigify rig wwith constraints
- Inverse Kinematics
- VErtex groups and weights
- Keyframes - foundations of animation
- KeyFrame Editors
- Graph editor
- view and edit motion curves
- Dopesheet
- most powerful animation tools
- Timeline
- How to insert keyframes?
- Keyframes types
- Adjust the loop region in timeline
- E Try animating a bouncing ball
- Add Markers, like to insert an explosion
- Add music/audio to your animation
- Sculpturing
- Draw tool - add/subtract volume
- Clay/ clay strip - circular and rougher look
- Inflate / Defalte
- MOrphing
Jobs in Animation
- character development and modelling
- VFX Effects
- Rendering Developers
How to create a CGI with blender
Industry work done
- NextGen movie on Netflix
- Develop 2D movie within blender - Greasy Pen
- Blender Industry standards
- How to make Games?
Part I
- Brainstorm
- Story
- Script
- Concept Art
- Storyboard
- Criticism
- Animatic
- Improvement
Part II
- Modeling
- Rigging
- Previz
- Animating
- Texturing
- Lighting
Part III
- Rendering
- Compositing
- stacking all your assets (smoke filter, castle, real footage)
- Editing
- Color Correction & Grading
- Music & Sound Design
- Voice
- Finalize
Part IV
- Preview
- Publish
Effects
- Smoke
- Fire, explosion
- Muzzle flash, with sparks and lighthing and shadow
- Texture imperfections, fingerprints
- Particle effects
- Simulations
- crumbling building
- rain
- fire
- smoke
- fluid
- cloth
- hair
- full on destruction
- Particle
References
- https://en.wikipedia.org/wiki/George_Lucas
- https://en.wikipedia.org/wiki/Robert_Zemeckis
- Visual Effect magazine
- Free Rendering Farm