Rendering
Publish date: Sep 5, 2019
Last updated: Apr 22, 2020
Last updated: Apr 22, 2020
IMAGE GALLERY (17)
- CGI
- Computer Generated Imagery, totally computers like games
- VFX
- live action shot with editing/computer generated EFFECT
- SFX
- sound Effects, explosions, mechanical robots, rains
- FX
- All Digital effects generated by computer
- MESH
- collection of vertices, edges and faces
- TEXTURE
- the feel, appearance, or consistency of a surface or a substance.
- DIsplacement Maps
- Bump Maps
- Reflection Map
- BSDF - Bidirectional scattering distribution function
- RIGGING
- going from static models to animated characters
- Act of assigning relationships b/w objects so that moving one thing will move another
- ART
- something which stirs/arouses (good) emotions in you, touches heart
- could be visual like painting, sculptures
- could be auditorial, like music
- could be a mixture like movie, animation
- standup comedy, theatre, live performances
- About your personal experience, potential to learn and grow from it, tell a STORY, record history
- when you draw the HEART of something
- What is GOD? What is ART?
- Brainwashing
- Brainwashing is said to reduce its subject’s ability to think critically or independently
- Techniques
- Isolation
- Monopolization of perception
- Gaslighting
- brainwashing technique that makes victim lose all self confidence in themselves and question their own sanity
- Studio
- a film or television production company.
- a room where an artist, photographer, sculptor, etc. works.
- Pyrotechnics
- cience and craft of using self-contained and self-sustained exothermic chemical reactions to make heat, light, gas, smoke and/or sound.
- Air Ram - catapult a person as soon as they step on it
- Can wipe the wires easily
Robyn and Rand Miller developed a game called MYST at home, on mac PC
- blender 2.8
- Learn shorcuts to save time and be efficient
There is NO belieavable relation between a color and a emotion
- Where is it used?
- 3D printing, VR, games, VFX, animated movies, Architectural animations, still image
- Modelling - mesh
- Texture and Materials
- Lighting
- Concept of Open Movies, Ton Roosendaal (founder of blender)
- Photo Realistic Images
- Model and scultp characters
- Create realistic environments
- Architecture, fire, smoke, fluid, object simulation
- Camera Tracking, compositing
- Lighting is important````
- Direction
- direction creates SHADOWS, and shadows reveal FORMS
- circle or sphere? Shadows are your friends
- Front lighting makes everything flat
- above head light might create shadow uner eyes, and eyes are doors to soul
- Split Lighting, half
- Guide your eyes, with background lighting composition
- Size of lamp in relation to object
- For human photography, use BIG filter lights to remove impoerfections, details
- Custome BIG light, gradient with point light
- GOLDEN HOUR is typically one hr after/before sun-rise/set, air particles flatterns the light
- Photo maganizes wont even consider if photos are not shot at dawn/dusk, such a strict rule
- Color of light
- changes mood and feeling of picture
- NAtural light color vs Artificial
- BLUE HOUR architectural photography
- 1 hr after sun-rise/set
- Redability
- Adequate light
- Object Seperation
- RIM lighting
- Emphasis / Composition
- Closer the light, larger the falloff and emphasis
- Eyes are drawn to contrast, not the light itself 12.Color Harmony 12.Blender Project/Film management using ATTRACT
- Direction
ART is the #1 priority and NOT the TOOLS
- Navigating the plane
- Split/join worspace area
- Orange outline when selected
- MODES
- Object mode
- Edit Mode TAB
- g GRAB to move around the object
- Create a base mesh
- Extrude and Scale
- Inset Faces
- Wireframes z in Edit Mode
- Merge everything to centre
- F3 search options
- Edge loops alt + select
- Scale with perpendiculars Alt + S
- Duplicate and scale perpendiculars to get interesting shapes
- Bebble to create more circular look
- Camera Ambient setting
- Applying materieal to faces
- Brushes
How to make shot CGI movies?1
- Get animated characters
- Readily made animation packages from online community
- Keyframes
- snapshot of objects location, rotation and scale at specified point in time
FX
- Water
- Smoke
- Fire
- CTRL + P With Automatic Weights
- Create, rig, animate2
- Hollywood B-roll shot from avengers infinity war from yt
- Tracking, chroma key, masking
- Composition - new movie clip
- ctrl + shift + click user viewer mode
- Make a keying screen, instead of color key to remove entire green screen
- Generate as a gradient and use it as a keying color
- Galton board design
- Tell stories
- Demonstrate principles of visual effects
Why do we have 29.97 frames per second?
3D pipeline
modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
- Viewport Navigation and object selection deselction
- Perspective, zoom and camera
- ctrl + space Maximise current window
- shit + S Pi Menu
- Selecting and setting RENDERER properties
- View Layers and passes. Each scene can have multiple layers (backgrounds and character passses)
- Context Modifiers very powerful
- Transformation - moving, scaling, rotating
- each operation could be ddone individually on any of the axis
- Monkey options is used to test materials, lightings, Animation, rigs, texture
- Collections are the foundations of object organization.
- Background
- camera
- characters
- SHading Workspace - node based shaders
- Composition - after effects
- glow
- blurr
- masks
- Modelling
- Manupulation of
- vertices
- edges
- planes / faces
- Loop cut - create more vertices in your object
- bevel - a slope from the horizontal or vertical in carpentry and stonework; a sloping surface or edge.
- use with modifier
- Most of the tieme Texturing is done with images
- like bricked wall texture on sphere
- Procedurally generated Textures
- generate texture using a methematical formula instead of pixels
- Three point lighting
- Beautiful lit monkey in blender
- Rendering Engines
- Eevee - node base, faster for real-time
- How do we make an material glow? Like a lot!
- Cycles - more accurate but takes more processing, cpu | gpu
- Raytracer
- Sampling
- Rigging
- parent-child relationship using Constraints
- Armature ~ skeleton3
- Object and Bone COnstraints
- position object relative to its position constraint
- Keep an object on certain path during animation
- Rigify - AddOn
- Rig matching on X axis
- Align rig to scene origin and then scale
- Advanced rigify rig wwith constraints
- Inverse Kinematics
- VErtex groups and weights
- Keyframes - foundations of animation
- KeyFrame Editors
- Graph editor
- view and edit motion curves
- Dopesheet
- most powerful animation tools
- Timeline
- How to insert keyframes?
- Keyframes types
- Adjust the loop region in timeline
- E Try animating a bouncing ball
- Add Markers, like to insert an explosion
- Add music/audio to your animation
- Sculpturing
- Draw tool - add/subtract volume
- Clay/ clay strip - circular and rougher look
- Inflate / Defalte
- MOrphing
- character development and modelling
- VFX Effects
- Rendering Developers
- NextGen movie on Netflix
- Develop 2D movie within blender - Greasy Pen
- Blender Industry standards
- How to make Games?
Part I
- Brainstorm
- Story
- Script
- Concept Art
- Storyboard
- Criticism
- Animatic
- Improvement
Part II
- Modeling
- Rigging
- Previz
- Animating
- Texturing
- Lighting
Part III
- Rendering
- Compositing
- stacking all your assets (smoke filter, castle, real footage)
- Editing
- Color Correction & Grading
- Music & Sound Design
- Voice
- Finalize
Part IV
- Preview
- Publish
- Smoke
- Fire, explosion
- Muzzle flash, with sparks and lighthing and shadow
- Texture imperfections, fingerprints
- Particle effects
- Simulations
- crumbling building
- rain
- fire
- smoke
- fluid
- cloth
- hair
- full on destruction
- Particle
References
- https://en.wikipedia.org/wiki/George_Lucas
- https://en.wikipedia.org/wiki/Robert_Zemeckis
- Visual Effect magazine
- Free Rendering Farm